‘Super Mario Run’: Price, connectivity missteps for Nintendo
NEW YORK — Super Mario might be running, but a hefty price tag for a mobile game just won’t fly with the masses.
The world so far is underwhelmed by “Super Mario Run,” which Nintendo released for the iPhone last week. This is no “Pokemon Go,” which captivated millions of players in their quest to collect digital monsters at real-world locations. Nintendo’s stock price has fallen 7 per cent on the Tokyo Stock Exchange since the game’s Dec. 15 launch, and the game is rated just 2.5 stars out of 5 on the iPhone app store.
The problem, it seems, is not with the quality or design of “Super Mario Run.” Both are top notch, with enough elements of classic Mario to satisfy old-school Nintendo fans, alongside mobile-friendly features such as the ability to play with one hand.
Rather, Nintendo’s overly optimistic $10 price tag, as well as an inexplicable requirement for players to be constantly connected to the internet while playing, could be enough to turn off all but the most hardcore fans.

